Skip to main content

PlayStation 5’s DualSense controller is a return to Sony’s legacy of innovation

Sony gave the first look at the upcoming PlayStation’s controller. Called the DualSense, it’s a significant departure in terms of form from the DualShock design, which was kept relatively unchanged from the original PlayStation through the PlayStation 4. With significant upgrades, such as haptic feedback and adaptive triggers, the DualSense looks to be Sony’s best controller yet and marks a return to the PlayStation’s spirit of innovation after a series of underwhelming revisions.

Unlike the recent DualShock controllers, the DualSense adds new features that will change how players experience games. The adaptive triggers are a notable change that will give developers more freedom than ever. For the first time, game creators can program the resistance players feel when pressing the triggers. It can help players “feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain,” Sony Interactive Entertainment President Jim Ryan explains.

As the name suggests, allowing players to physically feel the games they’re playing is central to the DualSense’s design philosophy. It’s no longer just an input device but also a way for games to interact with players. Paired with the adaptive triggers is haptic feedback, which replaces the rumble mechanics previously in the DualShock line. This gives players a wider range of feedback, similar to the HD rumble of the Nintendo Switch’s Joy-Con controllers. When combined, these two features add a tactile element long absent from gaming.

The later DualShock models weren’t entirely without innovation and inspired pieces of the upcoming DualSense. The new controller’s Create button is a direct successor from the DualShock 4’s Share button. Sony didn’t provide specifics for the new control, though it’s seemingly doubling down on allowing players to share gameplay moments online. The PlayStation 4 was a big step forward for consoles from a social standpoint, and it’s smart for Sony to continue down that path as both Microsoft and Nintendo add similar buttons to their latest controllers.

The gaming community holds the DualShock line of controllers in high regard based on the level of innovation it originally brought to the table. After quickly replacing Sony’s analog controller and adding in rumble, it became the go-to example of how essential having two analog sticks is for gaming’s future. While alterations were made in the placement of the sticks, both Nintendo and Microsoft made twin joysticks an industry standard in the years following its introduction in 1997.

After the original DualShock disrupted the industry, future revisions became more difficult to spot. The DualShock 2 looked nearly identical, although it sported a major improvement by switching from digital buttons to analog ones. This allowed developers to measure the amount of pressure applied to buttons. Unfortunately, this feature was underutilized, especially by non-exclusive titles, but it did allow for a greater range of input for games that took advantage of the upgrade. The PlayStation version of Metal Gear Solid 3: Snake Eater remains the definitive release with its pressure-sensitive controls allowing players to perform more advanced close-quarters combat maneuvers.

Both the third and fourth iterations of the DualShock would underwhelm in terms of innovation. While they sported some cool features, such as motion control for the DualShock 3 and a touch pad on the DualShock 4, few games used them in a meaningful way. Thatgamecompany’s Flower used motion controls wonderfully, giving players control of the wind. The controls were intuitive and let gamers of all levels take part. But for every Flower, there were dozens of others that forced integration. The frustrating log-balancing scenes in early Uncharted games marred otherwise smooth gameplay. The DualShock 4 added a light bar, which largely functioned as an annoying battery drain until PlayStation VR launched and used the light for controller tracking.

Though each additional DualShock iteration expanded what the controller could do, the DualSense is the first Sony controller since the original analog model to have the potential to change how players interact with games going forward. The haptic feedback and adaptive triggers are the types of changes that excite both players and developers rather than serving as a gimmick players forget about shortly after launch.

With all the extra features, it makes sense that the DualSense brings the first major ergonomic change in Sony’s controller design. PlayStation controllers have largely sported the same mold, with small tweaks over the years, since the original console launched in 1994. The saying “if it ain’t broke, don’t fix it” certainly applies here, but that attitude limits creativity. After 20 years of iteration, Sony is back to truly innovating with its controllers rather than simply improving upon the status quo.

Editors' Recommendations

Tyler Treese
When not playing or writing about games, Tyler Treese serves as the Senior Editor at Wrestlezone. An experienced writer that…
PlayStation State of Play, January 2024: How to watch and what to expect
Eve kneeling with her sword.

Sony announced its first State of Play of 2024 today. This digital showcase, which will take place on January 31, will set expectations for PlayStation's 2024, much like Xbox's Developer_Direct did for Sony a couple of weeks back. It's shaping up to be a lengthier show full of intriguing exclusives, so it's something that PlayStation fans will definitely want to tune into.

For those wondering when and where they should be tuning into the first State of Play of 2024, as well as what they should be expecting from it, we've rounded up all that useful information for you.
When is January 2024's State of Play?
The first State of Play of 2024 will begin at 2 p.m. PT on January 31. When it comes to length, Sony says that it will be "over 40 minutes long."
How to watch January 2024's State of Play
State of Play | January 31, 2024

Read more
2023 gaming report card: how did PlayStation, Xbox, and Nintendo score?
The Xbox Series X and PS5

It's been a long year filled with massive games, but we've finally reached the end of 2023. There's no question that this year will be remembered as one of the all-time best for new releases -- and one of the worst for game creators -- but it's been a whirlwind 12 months for the "big three" console makers. PlayStation, Xbox, and Nintendo all had pivotal years, though in entirely different ways. While the Nintendo Switch took a victory lap, the PS5 entered an experimental era. The Xbox Series X, on the other hand, finally delivered the suite of exclusives fans had been waiting for ... with mixed results.

To reflect on such an eventful year, we've decided to take on the role of teacher and hand each company a final grade for 2023. We took several factors into account here. Exclusive games are a major component of the final grade, naturally, but we also looked at how well each system maintained its wider ecosystem. That includes supporting services like PS Plus and Game Pass and evaluating how new hardware changed how we play.

Read more
PlayStation spent 2023 setting up dominoes. But will they fall in 2024?
A PS5 sits on a table.

2023 has already become a strong contender for the best year in gaming ever (at least when it comes to newly released games), but we've yet to see how it'll be remembered for PlayStation long-term. It currently stands as an experimental year filled with massive gambles that we won't see the results of until 2024 at the earliest.

From an outside perspective, 2023 might've seemed like PlayStation was resting on its laurels. With more hit third-party releases than most people could reasonably handle hitting on a near monthly cadence, the average PlayStation fan was likely content with "just" the utterly fantastic Marvel's Spider-Man 2 from the first-party side. In reality, this year Sony has set up a series of dominoes that, depending on how they fall, could very well determine its future -- for better or worse. Even though a few of its efforts are trending in the wrong direction, or at least have the community concerned, there's no turning the ship now.
Heavy on hardware
Sony put out more hardware this year than perhaps any other year in its history. We started off with the PlayStation VR2, got the surprise slim models of the PS5, the PlayStation Portal most recently, and will close out the year with its impressive Adaptive Controller. Of those, PSVR2 is the largest dice roll the company is currently watching play out. VR, in general, still only caters to a niche audience, and for as powerful and cutting-edge as the tech inside Sony's headset really is, that small audience is automatically cut by being tied to the PS5 install base willing to pay another massive entry fee. Despite all the cards stacked against it, Sony could pull an ace from its sleeve to justify the entire experiment: first-party games.

Read more